JSINB
04-19-2010, 05:44 PM
New Battlefield Bad Company 2 Patch to be released on Wednesday – SoftSailor (http://www.softsailor.com/news/23836-new-battlefield-bad-company-2-patch-to-be-released-on-wednesday.html)
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View Full Version : Bc2 patch wednesday!!! Nerf alert!!! JSINB 04-19-2010, 05:44 PM New Battlefield Bad Company 2 Patch to be released on Wednesday – SoftSailor (http://www.softsailor.com/news/23836-new-battlefield-bad-company-2-patch-to-be-released-on-wednesday.html) dapriest 04-19-2010, 08:22 PM It's not that bad. The m60 shouldn't be as powerful as it is, thats for sure. S*T*U*N 04-19-2010, 09:12 PM It's not that bad. The m60 shouldn't be as powerful as it is, thats for sure. That sucks... I wished I would have unlocked it before they make this fix.:( And Ya the Carl Nub Tube needs to be fixed. JSINB 04-19-2010, 09:48 PM In the mean time here is the R7 client changelist. MP – New Server browser MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in. MP – Crash fixes relating to ALT+TAB at different times throughout the game MP – Hang fix when trying to connect to a full server multiple times MP – Deletion of soldiers now possible through the account pages in game MP – Removed screen flash during loading MP – Added support for colour blind players MP – Fixed crashes relating to faulty server banners MP – Servers closing during connection no longer cause the client to hang MP – Auto team swap reflects correctly in the scoreboard MP – Fixed scoreboards when switching teams before spawning MP – Rush scoreboards fixed MP – Veteran ranks no longer display as “12” MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building MP – Logout/Login button correctly reflects the player status MP – Added minimum number of players needed to start a round (you can play and take objectives but you will get no score until 4 or more players join the server) MP – Isla Inocentes welcome message on the loading screen now fits the text box area MP – Reduced the brightness in Russian vehicles MP – Medic gadgets now display correctly if the defib is not unlocked MP – Server filter options are remembered MP – Punkbuster filter now works as intended MP – Scroll bar no longer overlays the Join Server button in the friends list panel MP – CANCEL server refresh is implemented MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear MP – The chat no longer displays the incorrect player name when appearing MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles. MP – FoV no longer causes the UAV station to rotate MP – Fix to correctly display the unlock progression at the end of round MP – Chat functionality will no longer freeze after writing a partial message at the end of round MP – One account can no longer connect to the same server multiple times MP – Squad Death Match is correctly named during loading MP – Server browser no longer gets a bad FPS when filtering Conquest MP – Server info banners correctly clear between displays MP – Setting display settings which the system hardware can not handle no longer makes the game unusable MP – Correct camera collision for vehicles' heavy machine gun MP – Game no longer crashes if the player sends a message in the loading screen MP – Trying to join a full server no longer causes the game to hang on Please Wait message MP – Most server filter options are remembered it doesn't remember the setting in dropdowns MP – Kit/gadget loadout saved between sessions MP – Window on static guns is now transparent on DirectX 9 systems SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning) SP – Fixed a crash after the “Upriver” mission end cinematic SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo SP – Hang fix when reaching the objective “Destroy Enemy Zu23” SP – Fixed hang after “Storm Cockpit” objective SP – Changed melee attack raycast to be detailed SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer. Here is the R10 Server changelist Punkbuster is required ON for ranked servers Ranked servers cannot be started with a password Autobalance message goes to text-chat instead of in the middle of the screen Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback! We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed. You can discuss the changelist over on the official BFBC2 PC forums here: R7 Client and R10 Servers - Electronic Arts UK Community (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/1051206-r7-client-r10-servers.html) mercnet1980 04-19-2010, 11:57 PM MP – Added support for colour blind players So... allwork can now tell green and red apart? xCry0x 04-21-2010, 03:10 PM As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC. Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat. Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output. Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun. Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values. Decreased the damage of the PKM over long range to balance it with other LMGs. Increased the base damage of the Type88 LMG to balance it with other LMGs. Slightly reduced the base damage of the M16 and G3 to balance the increased range. Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles. Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry. Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns. Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance. Reduced the base damage of the PP2000 to balance the increased range. Increased the damage of the 9A91 over long range to balance its lower magazine size. Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon. Increased the range of the MP443 pistol to make it more desirable as a secondary weapon. Increased the damage of the MP412 over long range to balance its low rate of fire. Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols. Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating. Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes. Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets. Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles. Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore. Slightly increased the Health of soldiers in Hardcore for better Kit Balance. Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization. Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations. Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks. Fixed a bug where the BMD3 would take extra damage to the front armor. Reduced the explosive damage from Attack Helicopter cannons. Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez. allwork 04-21-2010, 03:51 PM MP – Added support for colour blind players So... allwork can now tell green and red apart? I'm Kit blind not color blind, friendly snipers show up as enemies. cruziopablod 04-22-2010, 10:32 AM In the RUSH mode, since this update was applied, have you guys noticed it harder to win ATTACKING, and much easier to win DEFENDING? Cruz mercnet1980 04-22-2010, 09:19 PM In the RUSH mode, since this update was applied, have you guys noticed it harder to win ATTACKING, and much easier to win DEFENDING? Cruz Only when the entire attacker team is retarded yea... polarexpress17 04-23-2010, 12:57 AM my knife still bounces off of people.... retarded shit. it pulls you in real quick and registers that you hit the knife button, but then you just bounce off the dude while he turns around and stabs you first try FML. and BC2 fail as usual allwork 04-23-2010, 10:09 AM I have noticed that if either person is moving very fast the knife slices rather than stabs. They definitely need to fix that. I'm soooo glad I got my platinum knife and m60 before this patch. I have to look, but I think my dA! dogtag collection is complete. Lunat1k<cracker> 04-23-2010, 12:17 PM thats cool because I have lots of yours | |